![]() Floors can no longer be built entirely under the ground.Underwater-capable buildings can no longer be built on bubbles.Crow Feathers despawn after a while if not harvested.Creatures no longer walk through walls when not looking at them.Throwing grass blades or weed stems in third person no longer has most of them thrown to the side.Promised Chipsleuth quest science rewards will now be correctly shown to clients.Save games should now properly display the mode in the multiplayer lobby.Reduced the delay before navigating to the Data page.īug Fixes - All Platforms Top Community Fixes.Reduced the delay before opening the Building radial.Reduced the delay before opening the main UI window.Improved rendering performance for the Xbox One and Xbox One S.Improved CPU performance with games with lots of buildings.Improved render performance for games with lots of buildings."Beefy Smoothie?" can now be crafted at the Smoothie Station. ![]() Lure Traps and Spike Traps will now take damage as enemies use/interact with them.Egg hatching now plays visual and sound effects.Signs can be placed on walls more reliably.Increased the draw distance of bases for hosts on higher graphics quality.Attack interaction display has been updated to match the new interact UI changes from last patch for consistency.Attacks now consume stamina on startup rather than on the hit frame.Attacks can now be canceled into a block at any point during the animation.Playthroughs in the Save Game UI are grouped and collapsed together making for easier navigation of playthroughs with lots of saves across multiple playthroughs.Save games are significantly smaller on disk.New combat music when fighting weaker bugs (Mites, Spiderlings, and Water Fleas).Added a take-all option for processing buildings like the Spinning Wheel.Within subcategories, recipes are sorted by their tier. Recipes are now sorted by subcategories in the Construction radial and in the Crafting menu.Four new poses: Modish Max, Wallowing Willow, Heroic Hoops, and Perilous Pete.Each player controls their own camera location and settings.Each player controls their character's pose and visibility.All players enter and exit photo mode at the same time the game pauses. ![]()
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