However that may require tinkering with individual ammo modifiers in fo2tweaks.ini, and satisfactory result is not guaranteed. It will work with various mods such as EcCo, It's designed for vanilla game ammo/weapons/armor. You'll need to penetrate (criticals), or bring heavy weaponry. Power armor with its massive DT is a game changer.A point-blank burst from a minigun with JHP will rip most enemies in Combat Armor apart). (This doesn't mean that JHP doesn't do damage, though. By midgame, starting somewhere with Metal Armor Mark II, AP ammo becomes somewhat more effective.Early game is more or less the same, JHP ammo rules.This roll is not affected by Sniper perk.Ī more detailed description is available here.
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